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INTERACTIVE LEARNING IN A NON-INTERACTIVE HALL
Academic

INTERACTIVE LEARNING IN A NON-INTERACTIVE HALL
Academic


Registration Closed

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Please be informed
CLOSING DATE FOR REGISTRATION : 14 FEBRUARY 2020
17/02/2020 Tentative is available below.
Makmal Komputer, iCEPS 2 Aras 2, Bangunan Kejuruteraan Awam Lama
Universiti Teknologi MARA (UiTM)
40450, Shah Alam
Selangor

For any inquries, please contact :-
En Mohd Arif Mansor
03-55448352
mohdarif@uitm.edu.my
Pn Roslina Yahia
03-55445774
ainiraarif_roshal@uitm.edu.my
Cik Nor Haslinda Saimin
03-55445772
haslindasaimin@uitm.edu.my


Description

Interactive Learning is a pedagogical approach that incorporates social network and urban computing into course design and delivery. Interactive Learning has evolved out of the hyper-growth in the use of digital technology and virtual communication, particularly by students. Beginning around 2000, students entering institutes of higher education have expected that interactive learning will be an integral part of their education. The use of interactive technology in learning for these students is as natural as using a pencil and paper were to past generations.

Objective

Increasingly, students and teachers rely on each other to access sources of knowledge and share their information, expanding the general scope of the educational process to include not just instruction, but the expansion of knowledge. The role change from keeper of knowledge to facilitator of learning presents a challenge and an opportunity for educators to dramatically change the way their students learn. The boundaries between teacher and student have less meaning with interactive learning.

Who Should Attend?

This exceedingly fun, lively and interactive workshop is open to all. Especially to kindered spirit who are open minded, young at heart and are always looking for avenues and support to Interactive Learning.

Outline

Interactive learning is any sort of schoolwork or academic plan that uses computer technology in order to emphasize or teach specific material. Online classes and virtual classrooms are examples of extreme interactive learning, but almost any time a computer enters into the academic space — as an educational game, for instance, or as a structured research tool — the resulting lessons can be said to be interactive.

Tentative

TBA - tentative programs are still in planning